Players can use these sales to their advantage to avoid using the game's ATM. With each turn, an electronic voice announces a clearance at one store and sales at two others. When arriving at a store, players can make purchases with their credit card by inserting it into the computer's "buy" slot. Players do not have to move the full count to enter a store and can only move into a store through its doors and not its walls. Players can navigate horizontally or vertically, but not diagonally. The first player presses the computer's gameplay button, which directs the player to move a random number of spaces. In the 19 versions, each player receives $200 in the following manner: two $50 bills, three $20 bills, three $10 bills, and two $5 bills. The banker dispenses cash in the following manner: one $50 bill, three $20 bills, three $10 bills, and two $5 bills. Each player receives $150 from a player who is designated as the banker. The game is designed for two to four players. The setting for the board is a two-story shopping mall. The original shopping list objective was increased to ten items with the release of the 19 editions. This final objective varies with each new edition of the game. The game's objective is to be the first player to purchase six items on the player's shopping list and return to the parking lot or their final destination. Mall Madness is a shopping themed board game released by Milton Bradley in 1988.Īn electronic talking edition was released in 1989, followed by redesigns released in 1996, 2004, and 2020.
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